Target Lock Speed at Scott Carver blog

Target Lock Speed.  — target lock speed is calculated using the scan resolution of your ship and the signature radius of the target.  — if target runs mwd or is target painted by someone else, you will target it faster because it has increased signature. It can take from a couple seconds to over half a minute. once triggered the text “cascade point ready” will appear in the buff tab, you will have 5.5 seconds to swap to the weapon.  — the amount of time it takes for players ships to lock a target depends upon the scan resolution of their ship and the. a ship's sensors do not lock onto another object instantly. The skill signature analysis will increase it by 5% per level.  — to calculate the locking time (in seconds): So, in the following scenario, we have an astero (attacker) and a.  — you need to improve your scan resolution to lock faster.

Target Lock Comstedt
from www.comstedt.se

 — if target runs mwd or is target painted by someone else, you will target it faster because it has increased signature.  — to calculate the locking time (in seconds):  — the amount of time it takes for players ships to lock a target depends upon the scan resolution of their ship and the. once triggered the text “cascade point ready” will appear in the buff tab, you will have 5.5 seconds to swap to the weapon. The skill signature analysis will increase it by 5% per level. It can take from a couple seconds to over half a minute.  — target lock speed is calculated using the scan resolution of your ship and the signature radius of the target. a ship's sensors do not lock onto another object instantly.  — you need to improve your scan resolution to lock faster. So, in the following scenario, we have an astero (attacker) and a.

Target Lock Comstedt

Target Lock Speed  — to calculate the locking time (in seconds):  — the amount of time it takes for players ships to lock a target depends upon the scan resolution of their ship and the. It can take from a couple seconds to over half a minute.  — to calculate the locking time (in seconds): So, in the following scenario, we have an astero (attacker) and a.  — you need to improve your scan resolution to lock faster.  — if target runs mwd or is target painted by someone else, you will target it faster because it has increased signature. The skill signature analysis will increase it by 5% per level. once triggered the text “cascade point ready” will appear in the buff tab, you will have 5.5 seconds to swap to the weapon.  — target lock speed is calculated using the scan resolution of your ship and the signature radius of the target. a ship's sensors do not lock onto another object instantly.

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